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MADE@UF is a university initiative to provide students with the necessary equipment and training to develop mobile, virtual reality, and augmented reality applications. MADE@UF is equipped with a variety of different devices and software.
Interested in learning more but don't know where to begin?
Have you been to Made@UF before but want to dive deeper?
Want to dive into an immersive experience?
You've been around the block and know what we got.

Getting Started

Are you interested in using Oculus Rift, Microsoft Hololens, or any other technology available in Made@UF? Follow these steps!

Students need to visit the Marston service desk at the main entrance of Marston Science Library. Make sure to bring your Gator1 Card or a valid photo ID.

In order to use Made@UF, you need to complete and sign the Made@UF user agreement. This can also be done at the service desk.

In order for easier access in the future, the Marston staff will give you a yellow sticker for your ID. This is to let us know you can check out the Made@UF access card.

Students check out the access card from the Marston service desk so you can swipe into the Made@UF space. The space requires swipe access for all students to enter.

Made@UF is located on the first floor of Marston. You can find it either by taking the elevators to the first floor or using the northwest stairwell.

Made@UF can be used a number of different ways. So ask yourself these questions:

  • What technology do I want to use? Made@UF has a lot of technology to choose from. Which one interests you the most? Are you intrigued by virtual reality? Try the Oculus Rift or HTC Vive. Want to experience mixed reality? The Microsoft Hololens is for you.
  • What do you want to do with the technology? Interested in playing with technology? Here's a quick start quide for the casual user. Interested in creating and developing with this technology? Here are some recommended resources for getting started in the world of development.


This page contains information on all of the technology available for Made@UF. Time to get your feet wet.

Virtual and Mixed Reality Systems and Headsets

Oculus Rift

Oculus Rift

A VR system available for 4-hour loans on the Oculus stations in Made@UF. Comes with Oculus Touch controllers.

Available? Develop!

HTC Vive

HTC Vive

This VR system is available for:

  • 4-hour loan on the Vive station in Made@UF;
  • 7-day loan outside of the library.

Available? Develop!

Samsung Gear VR

Samsung Gear VR

A VR headset available for a 3-day loan. This device can leave the building. Must provide compatible phone to use.

Available? Develop!

Google Daydream

Google Daydream

A VR headset available for a 3-day loan. This device can leave the building. Must provide compatible phone to use.

Available? Develop!

Microsoft Hololens

Microsoft Hololens

A mixed reality headset available for 4-hour checkout. This device can leave the building.

Available? Develop!


This section contains VR/AR experiences from several different disciplines. Find a way to immerse in your area.


WITHIN is the premier destination for innovative, entertaining, and informative story-based virtual and augmented reality.

Tribeca Immersive

Tribeca Immersive is the immersive video experience of the Tribeca Film Festival.


Are you interested in making something? Time to dive in!

Virtual and Mixed Reality Development

Developing in Unity

Get started developing for XR platforms with these articles and the VR Samples project.
Oculus Rift HTC Vive Samsung Gear VR Google Daydream Microsoft Hololens

Quickstart for Google VR SDK for Unity with Android

This guide shows you how to set up Google VR development with Unity and build a demo Daydream or Cardboard app for Android.
Google Daydream

Oculus Unity Getting Started Guide

This guide describes initial setup, importing the optional Utilities for Unity package, and building Oculus apps using Unity’s first-party support.
Oculus Rift

App Development for Microsoft Hololens

This Lynda tutorial will get you started developing for Hololens.
Microsoft Hololens

Augmented Reality Development

Intro to AR with Unity

This lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera lens of an electronic device such as a smartphone, tablet, or optical head-mounted display. Lesson created by Jacob W. Greene
Microsoft Hololens Smartphones


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