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Made@UF: MADE@UF

Marston Science Library provides students with the necessary equipment and training to develop mobile, virtual reality, and augmented reality applications. Marston is equipped with a variety of different devices and software for students to use in the building or to take home.
Are you curious about VR and want to learn more?
Want to dive into an immersive experience?
You've been around the block and know what we got.

Exploring

This section contains information on virtual, augmented, and mixed reality technologies available at Marston.

Time to get your feet wet.

Virtual and Mixed Reality Systems and Headsets

Oculus Rift

Oculus Rift

A VR system available for 4-hour loans on the Oculus stations in Made@UF. Comes with Oculus Touch controllers.

Available? Develop!

HTC Vive

HTC Vive (7-Day Checkout)

This VR system is available for:

  • 7-day loan outside of the library.

Available? Develop!

HTC Vive

HTC Vive (4-Hour Building Use)

This VR system is available for:

  • 4-hour loan on the Vive station in Made@UF;

Available? Develop!

Google Daydream

Google Daydream

A VR headset available for a 7-day loan. This device can leave the building. Must provide compatible phone to use.

Available? Develop!

Microsoft Hololens

Microsoft Hololens

A mixed reality headset available for 7-day checkout. This device can leave the building.

Available? Develop!

Samsung Gear VR

Samsung Gear VR

A VR headset available for a 7-day loan. This device can leave the building. Must provide compatible phone to use.

Available? Develop!

360 Cameras

GoPro Fusion 360 Camera

GoPro Fusion

Fusion captures spherical video and photos for play back in VR or use OverCapture to create traditional videos and photos you can share on your phone. With ultra smooth stabilization and 5.2K video, full compatibility with the GoPro app available on iPhone 6s, iPad mini 4 and later devices; compatibility varies for earlier devices.

Available? Manual!

Immersing

This section contains VR/AR experiences from several different disciplines. Find a way to immerse in your area.

Within

WITHIN is the premier destination for innovative, entertaining, and informative story-based virtual and augmented reality.

Tribeca Immersive

Tribeca Immersive is the immersive video experience of the Tribeca Film Festival.

Developing

Are you interested in making something? Time to dive in!

Virtual and Mixed Reality Development

Developing in Unity

Get started developing for XR platforms with these articles and the VR Samples project.
Oculus Rift HTC Vive Samsung Gear VR Google Daydream Microsoft Hololens

Quickstart for Google VR SDK for Unity with Android

This guide shows you how to set up Google VR development with Unity and build a demo Daydream or Cardboard app for Android.
Google Daydream

Oculus Unity Getting Started Guide

This guide describes initial setup, importing the optional Utilities for Unity package, and building Oculus apps using Unity’s first-party support.
Oculus Rift

App Development for Microsoft Hololens

This Lynda tutorial will get you started developing for Hololens.
Microsoft Hololens

Augmented Reality Development

Intro to AR with Unity

This is the homepage for guides about augmented reality (AR). Using camera inputs, GPS data, and image-recognition, AR blends a composite of digital/virtual information with real-world visuals captured by the camera. For now, this guide will focus on Aurasma's augmented reality platform. Created by Shannon Butts
Smartphones

Intro to AR with Unity

This lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera lens of an electronic device such as a smartphone, tablet, or optical head-mounted display. Lesson created by Jacob W. Greene
Microsoft Hololens Smartphones

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