It looks like you're using Internet Explorer 11 or older. This website works best with modern browsers such as the latest versions of Chrome, Firefox, Safari, and Edge. If you continue with this browser, you may see unexpected results.
Due to COVID-19, Marston is not currently circulating the VR technology.
Marston Science Library provides students with the necessary equipment and training to develop mobile, virtual reality, and augmented reality applications. Marston is equipped with a variety of different devices and software for students to use in the building or to take home.
Fusion captures spherical video and photos for play back in VR or use OverCapture to create traditional videos and photos you can share on your phone. With ultra smooth stabilization and 5.2K video, full compatibility with the GoPro app available on iPhone 6s, iPad mini 4 and later devices; compatibility varies for earlier devices.
Quickstart for Google VR SDK for Unity with Android
This guide shows you how to set up Google VR development with Unity and build a demo Daydream or Cardboard app for Android.
Oculus Unity Getting Started Guide
This guide describes initial setup, importing the optional Utilities for Unity package, and building Oculus apps using Unity’s first-party support.
App Development for Microsoft Hololens
This Lynda tutorial will get you started developing for Hololens.
Augmented Reality Development
Intro to AR with Unity
This is the homepage for guides about augmented reality (AR). Using camera inputs, GPS data, and image-recognition, AR blends a composite of digital/virtual information with real-world visuals captured by the camera. For now, this guide will focus on Aurasma's augmented reality platform. Created by Shannon Butts
Intro to AR with Unity
This lesson serves as an introduction to creating mobile augmented reality applications. Augmented reality (AR) can be defined as the overlaying of digital content (images, video, text, sound, etc.) onto physical objects or locations, and it is typically experienced by looking through the camera lens of an electronic device such as a smartphone, tablet, or optical head-mounted display. Lesson created by Jacob W. Greene
Oculus does not support Active Directory environments or the use of Deep Freeze, two practices used by UF IT for all public computing labs. If you would like to petition Oculus to support these practices, consider reaching out on Twitter or Facebook.