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Digital Humanities Resources at UF

A guide for digital humanities resources. Created by Tiffany C. Esteban, MSI, Digital Humanities Associate.


This section is made up of digital tools and other resources for various aspects of digital humanities project work, as well as a few of my own go-to sources for project planning and management.

Supported Digital Tools: Taught in workshops by myself and other UF colleagues.

Other Digital Tools: Not currently taught in workshops at UF, but useful for specific project forms or tasks.

UF Apps: Licensed by UF and available on campus computers.

UF Carpentries Club: Teaches workshops on coding, data organization, and data management.

Digital Humanities Project Resources: Selected guidelines and tutorials.

If you're new to digital humanities at UF, I encourage browsing what's listed here and noting what piques your interest. When I'm working with patrons who are embarking on a digital humanities project for the first time, I tend to pull from these resources.

For questions about this list, please email me at For more on my work, check out my digital humanities consultation page.

Supported Digital Tools

Tool for digital storytelling that can include mapping, textual descriptions, image comparisons, and other multimedia content. To learn how to use ARCGIS StoryMaps, follow Carol McAuliffe's tutorial, called Getting started with ArcGIS StoryMap: Introduction to using ArcGIS StoryMaps at the University of Florida.

"Open-source web publishing platforms for sharing digital collections and creating media-rich online exhibits." A Digital Scholar project originally launched at the Roy Rosenzweig Center for History and New Media.

Tool for mapping points onto an image with relevant text, audio, and video. Can involve mapping geographical locations on cartography or showcasing points of interest on artwork. Created by Knight Lab at Northwestern University.

Development tool for text-based interactive fiction games.

Other Digital Tools

"CollectionBuilder is an open source framework for creating digital collection and exhibit websites that are driven by metadata and powered by modern static web technology." Designed and maintained by librarians at the University of Idaho.

Tool for network visualization and analysis that displays relationships between data points through graphs and complex networks.

Note-taking app that can also be used for text recognition/capture in multiple languages.

Note-taking platform that can be used for personal libraries, to-do lists, and wikis.

Tool for historical data visualization in the form of maps, network graphs, lists, and image galleries. Created by the Humanities + Design Lab at Stanford University.

Development tool for visual novel games.

Tool for creating a multimedia e-book with audio, video, transcripts, and hyperlinks. Created by the Alliance for Networking Visual Culture.

Tool for charting chronological events across a left-to-right timeline with text, audio, video, and images. Created by Knight Lab at Northwestern University.

Text analysis tool that includes word frequencies, word clouds, document trends, etc. Works with multiple languages and has a comprehensive user guide. Created by Stéfan Sinclair, Geoffrey Rockwell, and other contributors and translators.

"Wax is a minimal computing project for producing digital exhibitions focused on longevity, low costs, and flexibility. Our underlying technology is made to learn and to teach, and can produce beautifully rendered, high-quality image collections and scholarly exhibits." Led and maintained by Marii Nyrop and Alex Gil.

"Lib-Static is a provocation to rethink how we do digital infrastructure in libraries to recenter our technology choices around sustainable, pragmatic, and minimal approaches." Includes links to digital humanities tools developed with minimal computing principles in mind.

Datashare is "a self-hosted documents search software" which was "initially created to combine multiple named-entity recognition pipelines." Developed by the International Consortium of Investigative Journalists.

Bayanat is an open-source relational database software built to collect, store, and analyze large datasets pertaining to human rights research. Developed by the Syria Justice and Accountability Centre.

"This collection is for social scientists that would like to use digital tools to supplement their work. Drawing from the communities of web developers, data journalists, design researchers, market researchers, archivists, librarians, oral historians, UX/UI designers, and digital humanities scholars that have created tools for their own work, this list is curated for social research purposes." Maintained by Anne Lee Steele.

A directory of text analysis tools sorted by method, with ongoing community recommendations, reviews, and contributions. Led by Geoffrey Rockwell and Milena Radzikowska.

UF Apps

UF Apps offers specialized software to current University of Florida students and faculty on Windows and Apple computers. Some of this software can be applied to digital humanities projects at various stages. Please note that access to UF Apps is not generally available to staff. Special requests for staff can be made through your department admins, but they do not guarantee access.

Another resource for project work is Fast Path Solutions, created by UF Integrated Risk Management. This is a list of software already approved by UF, with descriptions of what each software can be used for and how it applies to different data types.

For questions on accessing these tools for your digital humanities work, please email me at For more about my work, check out my digital humanities consultation page.

UF Carpentries Club

The UF Carpentries Club offers computer programming and data science workshops to the UF community, taught by volunteer UF students and employees. It functions as the local UF branch of The Carpentries. The Club primarily focuses on the Data Carpentry and Software Carpentry areas of The Carpentries, but has offered some Library Carpentry workshops in the past. It's a great group for learning Python and other programming languages with a community of practice, especially if you're a complete beginner.

For more information about their upcoming offerings, please visit the Club's page on Workshops and Other Events.

Digital Humanities Project Resources

"Checking digital research support for the humanities at your university. Is your university providing good Information Technology support for research in the humanities? This checklist is designed to help researchers, computing staff, and administrators audit the support available." Created by 4Humanities.

"The Digital Library Federation developed this document to help Galleries, Libraries, Archives, and Museums (GLAM) institutions work to adopt accessibility best practices in their digital libraries by implementing an accessibility policy." Created by Calida Barboza, Rebecca Bayeck, Amy Drayer, Jacqueline Frank, Gabe Galson, Mary Hricko, Rachael Hu, Bonnie Russell, Lydia Tang, and Wendy Guerra.

A list of questions for evaluating digital scholarship projects. Created by Andrew Johnson, Alix Keener, Brianna Marshall, Chelcie Juliet Rowell, and Joel B. Thornton for "Deconstructing Digital Scholarship Consultations in the Library", a pre-conference sponsored by the Association for College and Research Libraries during the 2018 American Library Association Annual Conference in New Orleans, Louisiana.

"A conversation started by Roopika Risam, micha cárdenas, Jeremy Boggs, Ashley Byock, Vinamarata Kaur, Joan Lubin, Emily Sessions, Danica Savonick, and Sveta Stoytcheva, inspired by ongoing discussion about intersectional dimensions of diversity within digital humanities."

A statement from "Off the Tracks - Laying New Lines for Digital Humanities Scholars" workshop participants. It details four principles on credits, policies, and stances for digital humanities project collaborators.

"We endorse the principles outlined in the Collaborators’ Bill of Rights (2011). As additional safeguards for students, we advise those embarking on collaborations with students to adhere to the following principles..." Created by Haley Di Pressi, Stephanie Gorman, Miriam Posner, Raphael Sasayama, and Tori Schmitt, with contributions from Roderic Crooks, Megan Driscoll, Amy Earhart, Spencer Keralis, Tiffany Naiman, and Todd Presner at the University of California, Los Angeles.

"CRediT (Contributor Roles Taxonomy) is a high-level taxonomy, including 14 roles, that can be used to represent the roles typically played by contributors to research outputs. The roles describe each contributor’s specific contribution to the scholarly output." Created by NISO (National Information Standards Organization).

"The following guidelines are designed to help departments and faculty members implement effective evaluation procedures for hiring, reappointment, tenure, and promotion. They apply to scholars working with digital media as their subject matter and to those who use digital methods or whose work takes digital form." Created by the Modern Language Association.

"These guidelines make recommendations for departments, for individual digital historians, and finally for how the [American Historical Association] can help to promote digital scholarship in the discipline." Created by the American Historical Association.

"We publish novice-friendly, peer-reviewed tutorials that help humanists learn a wide range of digital tools, techniques, and workflows to facilitate research and teaching." Published officially in English, Spanish, French, and Portuguese.

Mnemonic is a cross-disciplinary organisation based in the UK that provides "the tools and methodologies that enable human rights defenders to use digital information in the fight for justice and demand accountability." Their robust description of their methods for building a rapid-response digital archive provides a template for a comprehensive workflow for digital projects -- especially digital archives that deal with complex social and political events -- which encompasses data collection, curation, security, and preservation.

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